Creating stories people can explore, worlds they can inhabit, and experiences they want to return to.
Experience
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Created an original fantasy setting for tabletop play, developing its cosmology, pantheon, history, cultures, factions, nations, political conflicts, geography, locations, and social systems.
Developed and served as Dungeon Master for a 78-episode D&D 5e actual-play podcast that reached the Top 100 Comedy Fiction podcasts on Apple Podcasts and #1 Audio Drama on Goodpods.
Designed long-form narrative arcs, encounters, characters, and player-driven storylines within an established game system, using player choice and mechanics to shape narrative outcomes.
Created WoodLore, an original rules-light tabletop roleplaying game designed to introduce new players to TTRPGs, developing its core mechanics, attributes, character system, player guide, and Game Master rules.
Provide creative direction for the podcast’s second D&D campaign, establishing narrative and worldbuilding guardrails while supporting a new DM and performers in developing original stories within the established setting.
Adapt established game mechanics, creatures, and source material into original stories and encounters while developing homebrew content grounded in the core rules and play experience.
Created extensive narrative documentation, including a D&D-formatted campaign book, player setting materials, worldbuilding references, creative briefs, tone guides, and guidelines for subsequent campaign development.
Lead creative production across podcasts, video, livestreams, and short-form content, collaborating with performers and commissioned artists to maintain consistency across narrative, character, and visual expression.
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Lead strategy and development for a multilingual global digital experience serving 44,000+ employees across 170 countries, recognized with ADM’s 2026 Global Innovation Award.
Eliminated nearly $2M in unnecessary learning spend by identifying duplicate investments and connecting locations with existing content that met their needs.
Manage six contractors producing digital experiences and web assets, establishing creative direction, priorities, quality standards, and delivery expectations.
Partner with subject-matter experts, designers, communications teams, and business stakeholders to translate complex concepts into clear, engaging audience experiences.
Establish content and design standards that create consistency across experiences while enabling distributed teams and creators to develop within shared guidelines.
Serve on ADM’s AI Council, challenging adoption timelines and advocating for stronger data, content, and system foundations before scaling AI-enabled experiences.
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Designed and implemented gamified digital experiences that increased engagement and completion rates by 29%.
Secured $1.6M in funding for interactive technologies and multimedia initiatives by developing concepts and aligning creative strategy with organizational and audience needs.
Led interactive content development from concept through delivery, coordinating designers, vendors, subject-matter experts, and business stakeholders.
Developed accessible experiences across interactive, video, audio, and web formats, adapting structure and medium to audience needs and intended outcomes.
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Led cross-functional content development and review, partnering with subject-matter experts and stakeholders to improve clarity, consistency, and audience engagement.
Redesigned digital content strategies that tripled participation in online events.
Developed remote learning and communication standards adopted by 3,000+ colleagues.
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Led content migration and CMS implementation while improving the structure, usability, and delivery of digital content.
Reduced usability complaints by 70% by analyzing audience feedback and resolving content and CMS issues.
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Managed digital content and migrated 124 websites to new CMS, improving content structure and functionality.
Created the university’s first web accessibility resource, establishing WCAG-based guidance for digital content creators.
Portfolio
WoodLore
“The forest is full of fantastic things, and you’re part of it.”
Mix forest critters with simple, d6-based tabletop gameplay, and you get WoodLore.
Nother Realm
Nother Realm is a narrative-driven, tabletop roleplaying game podcast released in August of 2022.
Both campaigns take place in a fully realized homebrew setting.
Art
Pieces created for small businesses, creators, and personal projects.
User Experience
Award-winning experiences built to enhance learning content and technologies.